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Resident Evil 7: Biohazard Review

Resident Evil 7 review is taking a big risk with the long-running horror series. But even as some succeed and others fail, this new first-person takes the formula tactfully considering that it's a survival horror adventure made up of tense exploration and meticulous item-hunting and it's not just the action that reminds its predecessors. With one of the creepiest single settings since Spencer's Mansion and a strange mystery that's exciting to unravel, this is the most fun I've had with a Resident Evil game in years. The atmosphere in Resident Evil 7 is the most intense the series has seen in a long time, and it belongs entirely to the terrifying estate of Dulvey, where player character Ethan has been summoned by a secret email from his missing wife. If the classic Resident Evil has its roots in George A. Romero's zombie films, this is Resident Evil in the tradition of The Texas Chainsaw Massacre, with all the gruesome graphics, dilapidated old huts, and cannibal horrors that go with it.

Sometimes it makes for an interesting backdrop, especially when you start tracing the descendants of Dulvey Mansion's residents to savagery and uncovering how it manifests in their domestic life. Traces of humanity are not hard to find behind all the locked doors: old photos, trophies for academic achievements, discarded football helmets. Compared to the chilled medieval interior of the still beloved Spencer Mansion, the Baker household really feels like an inner living space rather than a labyrinth of hidden traps and labs, which is an interesting and more intimate change of scenery focused on something that has never been fully explored. by this series before. Other times, Resident Evil 7's roots in "hill hill horror" relied too much on over-the-top tropes about rural America and began to border on cartoons. The Bakers are disgusting, dysfunctional, and quite comical at times, but most of this is at least explained later, which without satisfying spoilers avoids putting the blame entirely on their country upbringing. But even with its faults, Resident Evil 7's changes in style and setting never fail to provide a strong sense of the place that frequents exploration and backtracking through Dulvey's dreary properties and secret underground workplaces without wearing a welcome.

Only setting that fails is the puzzle, which is very rare and too simple. Rather than hiding codes and passwords behind puzzles or forcing some kind of threat or failing to tell me if I entered the wrong solution like previous games (think the Armor Room puzzle from the first Resident Evil), Resident Evil 7 doesn't even seem to try. make the barrier interesting or challenging. I feel like I just found more answers than I used to solve any problem. On more than one occasion the solution to the problem was left to me before I really felt like I was given the chance to start investigating it. In one area that required me to open a wall panel that became a secret room.

Fighting Crime

The Baker family, like an unstoppable tyrant with an ominous personality, are one of the first foes you'll meet, and they're by far the most interesting. The first fight with Jack Baker had me laughing hysterically and scrambling frantically to defend myself, a winning combination that made the unexpected encounter one of the highlights of Resident Evil 7. Jack's patrol of the mansion at one point even broke through walls, Mr. Xstyle actually felt like a real threat, even after I was armed with more than a knife. In order to survive, I need to either escape or fend him off by unloading my gun on him, which is a decision that could come back to haunt you. Resident Evil 7 doesn't have any stealth or stealth-like gameplay, contrary to the style of first-person horror that some might believe. This is still a Resident Evil game, and you still need to shoot enemies to kill them or they will continue to wander around where you left them, waiting to kill you when you come back. Only this time, you can't rely on the safety of the loader screen doors to keep out baddies, which only increases the tension when low health or low ammo means you have to escape. Better really close the door behind you mate, because it's not safe.

But while the Bakers are the best foes, there's a huge gap in quality between them and the only other notable enemy type in Resident Evil 7. Throughout my roughly 10 hour journey, about the only enemy type I encountered was giant, oil-black creature called The Molded. They come in several varieties: standard prints; those with large, curvy arms reminiscent of classic tyrant designs; people crawling around; and heavy ones that spew acid. (There are also bugs in one area, but they serve more as obstacles to overcome than foes with a different behavior.) While visually repulsive and threatening enough to cause more than a few tense battles, The Moldeds lose their ability to surprise me quickly - especially because the scenarios that my friend encountered are all very similar. When I think of my favorite Resident Evil moments from previous games, two come to mind: the first time Hunter appeared in the original remake and the 2002 remake of Resident Evil, and the first time you met Crimson Head in the wild. What makes these moments good is their unpredictability, you don't know what you'll be up against after the first-person sequence that marks the arrival of the Hunters, and seeing the dead zombies you've passed a dozen times already suddenly jump to life and then a second time. , even more powerful is something very new.

Resident Evil 7 could use more moments like this, but it's too much of a signal in front of everything it does. The Moldeds tore themselves out of the wall with a very slimy sound, and they only did so in the areas that the black mold mounds had picked up. So even when there is an opportunity for them to at least give a fright, you will anticipate it at first glance from the formed wall. Much of the suspense of Resident Evil 7 stems from finding yourself in a tough situation and struggling to adapt, because it's all about finding stuff and conserving what little ammo and resources you have. (In other words, classic Resident Evil style.) With limited supply space and a familiar reliance on boxed items to manage your stuff, I found that constantly stocking up on a small amount of pistol and rifle ammo as I found it gave myself away. a safety net of green herbs that restore health, and keep psychostimulants handy for tracking hidden items is a welcome layer of micromanagement on top of any larger goal. I'm glad to see that the core idea of ​​Resident Evil makes a comeback in 7. But being forced to change my survival tactics in the face of new, unpredictable enemies and situations throughout the campaign is going to make the experience that much more terrifying.

New Engine

You know that a game developer really intends to put out an optimal game series to support everything they want to pursue, making them decide to create their own engine, instead of using a third party engine. This more complex process is usually used to facilitate new features, or improve formats where different ones are compared to their previous ones. This Jewish thing Capcom did with Resident Evil 7. Instead of using a pre-existing engine, they decided to make a new engine called RE Engine which ended up stunning.

At first glance, my friend might immediately remember how powerful the Fox Engine that Kojima injected at P.T. which focuses on creating a more realistic quality of indoor visualization. And this is what the RE Engine has succeeded in pursuing. The atmosphere in the room is more interesting for the details of objects that deserve thumbs up, and the quality of lighting that makes every room more dramatic. Details of objects look amazing when investigated closely, including the various weapons that you use. Other visual effects such as blur and depth of field, produce effects that are closer to the real world. In short, from the presentation, there is almost nothing to complain about from Capcom's latest engine which is designed for games from a first-person perspective. The character models that you meet are also equally emphasized, although they are still not perfect. Two big words might be hair quality which is still great with eye tracking models who still can't read where you are moving, making them talk about empty spaces. Something odd, of course, for a modern game engine. What we find from a different angle is the absurdity and senselessness of these characters being written.

Conclusion

Resident Evil 7 is a promising new start. After various criticisms against the players, Capcom was able to prove well that they are responsible for bigger, sweeter reports. Resident Evil 7 is a Resident Evil series we've been missing for a long time, a series that finally brings us back to the survival horror that we keep buzzing about. With a new engine that looks stunning and supports VR fantastically, to agile gameplay that will continue to make you think, weigh, organize, and make decisions to find the best, make you taller, make you feel nostalgic on top of the new format.

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