Diablo Immortal
Diablo Immortal is a free-to-play, massively multiplayer online action role-playing video games developed by Blizzard Pertunjukan and NetEase. An installment in the Diablo seri, it is set between the moments of Diablo II and Diablo III. Players kontrol a character of their chosen class - Barbarian, Wizard, Monk, Necromancer, Demon Hunter, or Crusader - who must locate and destroy hidden shards of the Worldstone, to prevent Skarn, the Lord of Damnation, from destroying the world of Sanctuary.
Development of Diablo Immortal began with the aim of creating a Diablo games centered around touch controls for those who predominantly played on mobile, which was later expanded to also dukungan games controllers and PC. The games incorporates a business mode which allows players to unlock konten through microtransactions, though all konten can also be obtained through gameplay without paying.
The announcement of Diablo Immortal at BlizzCon in 2018 was met with a largely negative response from Diablo penggemar, who had anticipated an installment designed for PC. It was released on Android and iOS on Juni 2, 2022 for countries mainly outside of the Asia-Pacific region, with a beta release for Windows on the same date. The game's Asia-Pacific release was delayed several days before its orisinal date, with most releases taking place on Juli 8, 2022, and its China launch on Juli 25, 2022.
Immortal received mixed ulasans, with praise for its combat, graphics, and the adaption of Diablo to mobile, while criticism sasaraned the plot, voice acting, and the game's konsentrasi on microtransactions. It became the lowest pemakai rated games on Metacritic in response to microtransactions and the progression sistem. Immortal had the biggest launch in the franchise's history with over ten million unduhs, reaching 30 million unduhs by the end of Juli 2022.
Core gameplay
Diablo Immortal is a free-to-play[1][2] massively multiplayer online (MMO) action role-playing games (ARPG),[3][4][5] designed initially for play on mobile devices.[6] It is an online-only games, requiring an internet connection during play.[7] The games also fiturs cross-save functionality, linking the player's progress to their Battlenet akun and allowing them to continue across multiple devices.[8][9]
The fast-paced,[10] arcade-like[11] Immortal has many gameplay similarities to Diablo III (such as destructible environments);[11][12][13] however, while it retains the vibrant art model of Diablo III, the game's tone is closer to the more somber model of Diablo II.[11] It fiturs the isometric graphic model common to game in the seri.[2][14]
Many of the game's activities are designed to be small in size (Blizzard advise that dungeons, though similar to those from the prior game,[2] average 10-15 minutes in length,[15] with shorter activities lasting 1-5 minutes),[4] so they can bugar with the shorter play sessions common to mobile gaming;[16] however, unlike many game in the free-to-play mobile ruang, Immortal does not fitur an "energy" sistem to limit the amount of free play time available.[13][17]
Players can create one or more characters to use within the games.[18] When creating a character, players select one of the game's six character classes: Barbarian, Wizard, Monk, Necromancer, Demon Hunter, and Crusader,[19] each with 12 unlockable skills (from which the player chooses five to use concurrently).[2][17] For example, the Barbarian class's skills include slamming a hammer and turning into a whirlwind, whereas the Wizard's skills include a beam of electricity that boomerangs back to its source, dealing damage twice.[10] "Charms" can also be acquired within the games and equipped to further increase kemampuan efekiveness and change how they function.[13][20]
Unlike previous game in the seri, Immortal fiturs a "Class Change" sistem, by which players can change the class of an existing character and receive a new set of "appropriate" items without having to reset their progress (although focusing on a specific class may ultimately yield advantages, such as a broader kisaran of available gameplay styles).[21][22] The class change pilihan has no in-game or microtransaction cost; however players are limited to using it once per week for a given character.[23][24]
The games is designed primarily for touchscreen devices, with virtual controls that overlay the display: a directional thumbstick and kemampuan buttons. Skills fitur auto-aim[13] (generally towards the nearest enemy),[25] but the player can manually aim each kemampuan by holding down its corresponding button.[10][11] Some skills will also "charge" while their button is held, increasing aspects such as damage and tempat of efek.[6] Alternatifly, players can kontrol the games using a connected gamepad: movement and aiming are controlled with the analogue sticks; attacks, potions, and interactions are controlled by the front-facing buttons; and skills are triggered using the hebat bumpers dan triggers (although these bindings can be changed in the game's settings).[26] When played using a mouse and keyboard, Immortal supports movement using the WASD keys (a first for PC game in the seri), allowing for movement with one hand alongside combat-based commands using the mouse.[6]
Unlike previous game in the Diablo seri, mana and other class-specific sumber have been removed from Immortal, in favor of a cooldown-based sistem for skills (with distinctive cooldown times ranging from 8-12 seconds).[25][11] Performing attacks will also fill the character's "Ultimate mtr.", which, when filled, allows the use of more powerful attacks, amplifying the perks of the character's basic attack, for a limited time period.[11][16]
Rifts and other activities
Outside of the game's primary storyline missions, other activities include acak quests which appear during exploration, "bounties" (such as defeating specific enemies or creating specific items), "challenge rifts" (randomly-generated, time-limited dungeons with ever-increasing levels of difficulty), and "elder rifts".[27][16] Elder rifts are similar to challenge rifts, but can be modified using "crests" (available on a daily pangkalan) and "legendary crests" for greater penghargaan,[15] the latter of which guarantee a "legendary" (i.e. top-level) gem upon completion.[28]
The "Helliquary" is a fitur which unlocks by player tingkat 45.[29] Players gain the ability to hunt, trap,[30] and then defeat "boss demons" (each with a recommended offense and defence peringkat)[26] as part of 8-player raids.[26][29][31] Defeating these enemies earns players trophies, which they can place within their Helliquary, granting permanent character bonuses.[31] The development tim intend for the games to introduce a new boss each month.[29]
In the "Legacy of the Horadrim", players are rewarded for completing specific in-game achievements with "vessels". These items can be inserted into a shrine under Westmarch to unlock character bonuses. Located close to the shrine is a daily-refreshing dungeon, which can be cleared to gain sumber for enhancing the vessels to gain additional bonuses.[26]
Character progression
Through gameplay, characters earn pengalaman points, which allow them to increase their tingkat. As characters increase in tingkat, they become more powerful, earning new skills and increasing the power of existing skills.[16][13] Each character class has its own sistem of progression.[15]
Once a player's character has reached the game's tingkat cap (which is 60 at launch,, though Blizzard has announced plans to increase this later),[2][5] they can achieve additional "paragon levels", which can be invested into one of four categories (each with their own talenta tree of 100 levels): Survivor (increasing odds of survival), Treasure Hunter (increased odds of finding gold and other in-game items), Vanquisher (increasing combat efekiveness against non-player enemies), and Gladiator (increasing combat efekiveness against other players).[32] Blizzard has stated that it plans to add additional paragon trees to the games following its initial release.[2][27] Higher paragon levels can also result in players finding items with higher statistics than the base versions.[26]
Loot sistem
Defeated enemies and opened treasure chests turun items ("loot "), and NPCs sell similar items in exchange for the in-game currency of gold.[25][20] Some loot items are also specific to particular enemies.[33] These items can be equipped lewat a pop-up button or lewat the game's inventory screen.[25][16] Such equipment can also be made more powerful by inserting "gems",[13] and lewat the game's "rank up" sistem, which uses materials salvaged from other items to make "rare" and "legendary" tingkat items more efekive.[16] Such ranks also be transferred from one poin to another, ensuring that sumber can be invested in progress even prior to acquiring a specific poin.[16] Once a legendary-level gem reaches rank 10, it can be used to "awaken" the poin it's inserted into, resulting in improved bonuses and a new appearance (such as flames, or swirls of energy).[26] Players can also use any additional legendary gems in their possession to "resonate" with others, increasing both their bonus and cosmetic efek.[26]
Players can also obtain items that belong to a set from specific locations in the games.[26] Poin sets in Immortal occupy the six "secondary" slot (hands, feet, neck, waist, and two rings).[8] Equipping two, four, or six items from the same set yields additional bonuses that grant non-class-specific benefits, such as increased healing or ekstra damage dealt.[34]
In addition to items which change character statistics, the games also offers purely cosmetic items, which can be equipped to change the appearance of a character without altering gameplay. Some cosmetic items are available for specific factions to unlock for free by raising their "Dominance" statistic to specific levels.[21]
The games fiturs a cross-player "marketplace" in which players can buy and sell materials and gems; however, to avoid repeating controversial issues from the "auction house" fitur in Diablo III, the marketplace does not allow purchase or trading of equipment items, which must be earned through gameplay.[35][36]
Multiplayer activities
MMO fiturs
Although all of Immortal's core activities can be completed by a solo player,[13] in the model of other MMO game, players can encounter each other when exploring,[2] and form "Warbands" (parties of up to 8 players)[37] to play through "dynamic moments" together,[38][27] with some high-level in-game dungeons designed specifically to be tackled by four players cooperatively.[4][13] Players may also encounter each other randomly when exploring the game's world.[1] These gameplay elements are similar to Blizzard's long-running MMO, World of Warcraft.[13] The games also provides voice chat fiturs, allowing players to communicate both with other members of their party, and with a broader kisaran of players lewat "public" kanals.[4] Immortal also fiturs clans for bringing together larger grups of players.[4][37]
Immortal supports cross-platform-play; however, players must be on the same in-game server in order to interact, and their server selection cannot be changed later.[39][40][41]
Player versi player combat
In addition to cooperative multiplayer elements, the games also fiturs competitive PVP.[4] For example, some tempats of the games fitur treasure chests which respawn on a timed pangkalan and can only be opened by the last player left alive in the tempat.[4] Another PVP fitur is "Battleground", an 8 versus. 8 model, with a player rangking sistem.[26] The "attackers" are charged with—in order—destroying three "Sacred Guardians", escorting at least one of two "Zealous Idols", and destroying the other tim's "Ancient Heart", with a separate time limit for each phase. The "defenders" win if they prevent any of those three tasks from being completed or tally enough opponent kills across all three phases.[11]
The "Cycle of Strife"
The "Cycle of Strife" is an optional PVP sistem open to all players who have reached Immortal's "endgame" phase. Each of the game's servers allows up to 300 players within the "Immortals" faction, but an unlimited number of players to opt in as part of the "Shadows" faction.[42] The fitur is entirely optional for players;[30] any players who do not opt in during a specific cycle are simply designated "Adventurers" not affiliated with either grup.[29][42]
Shadows players attempt to displace the current Immortal players by changing their clans to "Dark Clans" and participating in the Shadows' activities.[37] Immortals players also have designated activities, distinct from those of the Shadows. For example, Immortal players can participate in "Kion's Ordeal": a 48-player raid, with four grups of 12 players fighting four bosses berbarenganeously. Loot earned from elder rifts by Kion's Ordeal players is added to a vault, which gets handed out to Immortals players on a weekly pangkalan. Shadows activities include "Raid the Vault", where 4 players attempt to steal from the Immortals' vault (beginning with PVE gameplay, until the Immortals send players to defend the vault).[29]
The "Wall of Honor", which is located in Westmarch for all players to view, detils achievements of all Immortal faction leaders and their four lieutenants.[31]
Once the Shadows reach a sufficient tingkat of progression, this will pemicu "Rite of Exile" where the Dark Clans battle against each other.[43] Victors from the Rite of Exile proceed to the "Challenge of the Immortal", whereby the hebat player from the Immortals is transformed into a boss (with powerful skills exclusive to that form), and must battle against the hebat 30 Shadow players in a 30 versus. 1 pola.[26][43] If the Immortal player defeats all 30 Shadows, the structure of these factions remains unchanged; however, if the Shadows are victorious, all 30 players are resurrected and must battle against each other in a battle royale to determine which Dark Clan becomes the new Immortals faction (with the victorious player becoming the new hebat Immortal,[44] all other players being returned to "Adventurer" designation), at which poin a new cycle begins.[26][29]Cycles in the games are expected to last between one and three months.[31]
Premise
Part of the Diablo seri, Immortal takes place in the seri' world of Sanctuary and is set 5 years after the moments of Diablo II, but prior to Diablo III.[15][12][39] Players begin their adventure in the town of Wortham,[20] which is being threatened by cultists and the undead.[36] They learn from recurring Diablo character Deckard Cain that they must locate and destroy shards of the Worldstone across the world of Sanctuary in order to prevent a world-threatening disaster,[36][15] masterminded by the game's initial antagonist Skarn, the "Lord of Damnation."[39]
This journey continues into tempats including the city of Westmarch (which serves as the game's main location for trade and social activities),[45][13] Ashworld Cemetery,[15] Dark Wood,[15] the Shassar Sea,[15] Mount Zavain (location of the Sanctified Earth Monastery),[29] and the Frozen Tundra (populated by Barbarian tribes).[29]
Other aspects of the game's plot konsentrasi on conflict between the "Immortals" (a grup dedicated to the protection of Sanctuary) and the "Shadows" (a secret grup established to tes the Immortals) in what is known as the "Cycle of Strife". In the words of the game's principal designer, Scott Shicoff:[29]
"A long time ago, there was a powerful individu called Daedessa the Builder… she wanted to proteksi Sanctuary from demonic agresion but she wasn't a fighter. She was, however, a master crafter, and she created a powerful artifact called the Eternal Crown. She gave it to her son Kion… and charged him with forming a grup whose sole purpose would be the protection of Sanctuary from the Burning Hells. Kion took this powerful artifact and created a guardian grup which he called the Immortals.[29]
Post a Comment for " Diablo Immortal"