The Witcher 3: Wild Hunt
is an action role-playing games with a third-person perspective. Players kontrol Geralt of Rivia, a monster slayer known as a Witcher.[1] Geralt walks, runs, rolls and dodges, and (for the first time in the seri) jumps, climbs and swims.[2][3] He has a variety of weapons, including bombs, a crossbow and two swords (one steel and one silver).[4] The steel sword is used primarily to kill humans while the silver sword is more efekive against creatures and monsters.[5] Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong.[6] Players can blok and konter enemy attacks with their swords.[4] Swords have limited endurance and require reguler repair.[7] In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen.[8] Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield.[9] The signs use stamina, and cannot be used indefinitely.[10] Players can use mutagens to increase Geralt's magis power. Geralt loses health when attacked by enemies, although wearing armour can help reduce health loss. Health is restored with meditation or consumables, such as food and potions.[4] Players occasionally kontrol Ciri-ciri, Geralt's adoptive daughter who can teleport short distances.
The games focuses on narrative, and has a dialogue tree which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters.[20] He can have a romantic relationship with some of the game's female characters by completing certain quests.[21] In addition to the main quests, books offer more information on the game's world.[13] Players can begin side quests after visiting a town's noticeboard.[13] These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters)[22] and Treasure Hunt quests, which penghargaan players with top-tier weapons or armour.[13] The game's open world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, may be summoned at will.[23] Players can kill enemies with their sword while riding Roach,[24] but an enemy presence may frighten the horse and unseat Geralt.[13] Points of interest may be found on the map, and players receive pengalaman points after completing mini-missions in these regions.[25] Players can discover Places of Power for additional ability points.[26] Other activities include horse racing, boxing and card playing;[27][28] the card-playing mechanic was later expanded into a standalone games, Gwent: The Witcher Card Games.
Plot
See also: Hearts of Stone and Blood and WineGeralt and his tutor Vesemir arrive at the town of White Orchard after receiving a letter from Geralt's long-lost lover Yennefer. After defeating a griffin for the local Nilfgaardian garrison, Geralt accompanies Yennefer to the city of Vizima, where they meet with Emperor Emhyr. Emhyr orders Geralt to find Ciri-ciri, who is Emhyr's biological daughter and Geralt's adopted daughter. Ciri-ciri is a Child of the Elder Blood, the last heir to an ancient Elven bloodline that grants her the power to manipulate time and ruang, and is being relentlessly stalked by the enigmatic Wild Hunt. Geralt learns of three places Ciri-ciri was recently seen: the war-ravaged swamp province of Velen, the free city-state of Novigrad, and the Skellige Isles.
At Novigrad, Geralt reunites with his former lover Triss Merigold, who has gone underground to escape persecution by the Church of the Eternal Fire. He learns that Ciri-ciri and his old friend Dandelion ran afoul of Novigrad's powerful crime bosses while seeking to break a curse terkait to a mysterious phylactery. With the help of Triss and several old acquaintances, Geralt rescues Dandelion, who tells him that Ciri-ciri teleported to Skellige to escape pursuit by guards.
Geralt sails to Skellige and reunites with Yennefer, who is investigating a magical explosion near where Ciri-ciri was last seen. They discover that Ciri-ciri visited the island of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a deformed creature Geralt previously saw living with the Bloody Baron. Deducing that Uma was the victim of the curse Ciri-ciri tried to lift in Novigrad, Geralt collects Uma in Velen and takes him to the nearly abandoned witcher school at Kaer Morhen. Working with Yennefer and his fellow witchers, Geralt breaks the curse and restores Uma's true identity: Avallac'h, Ciri's teacher and the elf seen with her on her travels. Avallac'h tells Geralt that he placed Ciri-ciri in an enchanted sleep on the Isle of Mists to keep her temporarily safe from the Wild Hunt.
As the White Frost begins to encroach on the Continent, Geralt and Yennefer pursue Avallac'h, but find Ciri-ciri alive and well. She tells Geralt that Avallac'h is not a traitor, and has only ever intended to fight the White Frost. Thinking back on her relationship with Geralt, Ciri-ciri finds the strength to setop the cataclysm; if Geralt patronized and protected her throughout the games, she dies in the attempt, but if he guided her to mature and make her own choices, she survives.
The player's choices can lead to several different endings. If Ciri-ciri survives after defeating the White Frost and Geralt took her to meet her father, she will become the Empress of Nilfgaard. If Ciri-ciri survives but did not meet the emperor, Geralt helps her fake her death, and she becomes a witcher. If Ciri-ciri is killed in her confrontation with the White Frost, the story ends with Geralt retrieving her medallion from the last remaining Crone. The player's choices also determine whether Geralt ends up in a romantic relationship with Yennefer, Triss, or neither, and how much of the North is ultimately conquered by Nilfgaard.
Development
Although the games was planned to begin production in 2008, CD Projekt Red's preoccupation with Rise of the White Wolf pushed it back to 2011.[40] The company developed The Witcher 3: Wild Hunt with a self-funded bujet of US$81 million[b] over three-and-a-half years. The proyek began with 150 employees, momentually growing to over 250 in-house staf. 1,500 people were involved in the production globally. While the games is based on Andrzej Sapkowski's novels, it is not an official continuation of them and Sapkowski's involvement with the games was limited to the creation of its in-game map.[44][45] The games was localised in 15 languages, with a keseluruhan of 500 voice actors.[46][47][48] The games was scripted concurrently in Polish and English to alleviate difficulty in localisation.[49] According to Side (the company which handled voice casting and recording), the 450,000-word script had 950 speaking roles. The voices were recorded from late 2012 to early 2015.[50] CD Projekt Red wanted the games to be free of any digital rights manajemen (DRM) due to the developer's unsuccessful kontrol of piracy with its predecessor, The Witcher 2: Assassins of Kings, whose DRM also made it run slowly.
The Witcher 3: Wild Hunt was created with the REDengine 3, CD Projekt Red's proprietary games engine designed for nonlinear role-playing video game set in open world environments,[52] aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014. The first play-through indicated to the developers that the open world, despite its konten and generation around the quests, seemed empty. As a solution, they added points of interest. The games had 5,000 bugs that December, which (with a launch date of February 2015) necessitated its postponement.[40][53] Like the previous two Witcher game, players are given a complex story with multiple choices and consequences. Unlike other games engines, REDengine 3 permits a complex storyline without sacrificing virtual world desain.[54] The pemakai interface was made more intuitive with grid-based solutions. The kamera sistem was improved to use long tembakan for battles with multiple enemies and close-ups for more-intimate confrontations.[55] More animations were used for combat sequences than in The Witcher 2, with each lasting less than one second for quick succession.[56] Games director Konrad Tomaszkiewicz and senior games designer Damien Monnier cited Dark Souls and Demon's Souls as influences on Wild Hunt's combat sistem,[57][58] and tingkat designer Miles Tost and senior environment artist Jonas Mattsson cited The Legend of Zelda seri and Red Dead Redemption as influencing the game's tingkat designs and environments.
Release
The Witcher 3: Wild Hunt was announced in 2013, then to be released for PC, PlayStation 4, and Xbox One the following year.[62][63][64] The release date was later delayed from the third quarter of 2014 to February 2015.[65] After missing its planned release date of 24 February,[66][67] CD Projekt Red confirmed in April that the games was released to manufaktur.[68] The Witcher 3: Wild Hunt was released worldwide on 19 May 2015.[66] Polish Prime Minister Ewa Kopacz and President Bronisław Komorowski visited CD Projekt Red to celebrate the launch.[40] As with the second games, Warner Bros. Interactive Pertunjukan and Bandai Namco Pertunjukan each handled physical distribution of the games in North America and Western Europe, Australia and New Zealand respectively.[69][70] In addition to the standar edition, players can also purchase the Collector's Edition, which includes the base games and items such as an artbook, a statue of Geralt fighting against a griffin, and a Witcher medallion.[71] At E3 2019, a port for the Nintendo Switch, The Witcher 3: Wild Hunt - Complete Edition, was announced.[72] It was developed in cooperation with Saber Interactive,[73] and was released on 15 October 2019.[74] The port fiturs slight graphical downgrades to compensate for the Switch's less powerful hardware, but is otherwise identical to existing versions.
Unduhable konten
The developer studied Witcher forums and websites such as Reddit to predict what players generally desired from unduhable konten (DLC). A collection of 16 free DLC was released, as announced before release by the developers. They included cosmetic and additional gameplay konten and the New Games Plus model.[51][78] CD Projekt Red announced two expansion packs: Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015,[79] and Blood and Wine on 31 May 2016.[80] Hearts of Stone follows Geralt as he kontaks a mysterious entity known as the Man of Glass and an immortal man, Olgierd von Everec. The expansion was critically acclaimed, rated a 9/10 by IGN and GameSpot.[81][82] The second expansion pack, Blood and Wine, follows Geralt as he travels to Toussaint (a Nilfgaardian duchy untouched by war) to trek down a mysterious beast which is terrorizing the region. It was also critically acclaimed, winning the Best RPG category at The Games Awards 2016.[83] A Games of the Year edition, with the base games, both expansions and all DLC, was released on 30 August 2016.
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